PROFESSIONAL WORK

Batman:
Arkham Shadow
Game Designer
During the development of Batman: Arkham Shadow, I took the lead on implementation of cinematic sequences in VR. I designed and implemented 70% of in-game cinematic sequences totaling in over 1 hour of narrative content. This involved drafting cinematic scripts, blocking mock-ups in Unity, and interaction planning to define pacing, player control, and narrative clarity for the unique constraints VR provides.
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I also designed and implemented multiple environments and levels, including combat arenas, stealth encounters, and hub areas.
Marvel's
Iron Man VR
VFX Artist &
Production Assistant
I started my game development career working on Iron Man VR, beginning from the bottom as a production assistant. Over time I pursued my ambition to work in Unity as a designer, going from managing Jira tasks to creating VFX in Unity and working within editor.



