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VFX Art & Production
While working on Marvel's Iron Man VR for the Meta Quest 2, I began by working as a production assistant. I managed the sprints of developers as well as other administrative tasks. I expressed my ambition to work as a designer, and was given the opportunity to assist the VFX team on VFX creation and integration.
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I worked on various VFX throughout the game, and despite a tight turnaround for the port's release, we managed to complete the game in time thanks in part to my assistance on the VFX effort.
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After this we continued development on Arkham Shadow, and I was given more responsibility in editor, culminating in me being promoted to a Design role.





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