top of page
VFX Art & Production
While working on Marvel's Iron Man VR for the Meta Quest 2, I began by working as a production assistant. I managed the sprints of developers as well as other administrative tasks. I expressed my ambition to work as a designer, and was given the opportunity to assist the VFX team on VFX creation and integration.
I worked on various VFX throughout the game, and despite a tight turnaround for the port's release, we managed to complete the game in time thanks in part to my assistance on the VFX effort.
After this we continued development on Arkham Shadow, and I was given more responsibility in editor, culminating in me being promoted to a Design role.





bottom of page